Total War Shogun 2 Rise Of The Samurai Campaign Crackers

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Total War Shogun 2 Rise Of The Samurai Campaign Crackers Rating: 4,9/5 7384 reviews
  1. Total War Shogun 2 Rise Of The Samurai Campaign Crackers Movie
  2. Shogun 2 Rise Of The Samurai Review

The year is 1467 and the place is Japan. The Emperor has lost his political power and serves as a largely ceremonial religious figurehead. He rules through a great lord known as the Shogun who issues orders through the regional leaders, his Daimyo. However the Daimyo from the far provinces will not obey his commands because he is not the Emperor and there is conquest to be had — what a lark, “we won’t listen to the Emperor because he’s not really in charge and we won’t listen to you because you’re not the Emperor.

I didn’t just steal all this land. Pics or it didn’t happen.” You play one of these Daimyo in his bid for domination of all Japan. Battle, negotiate, and backstab your way to the top of the pile.HistoryWhen they were done making sports games Creative Assembly created Shogun: Total War. At the time Command and Conquer was really popular so they thought it’d be keen to make a similar game. They settled on Sengoku Japan as the setting simply because it was cool and because there were many warring factions that could have potentially been victorious. Utilizing the new 3dfx technology that was becoming available they would make a 3D game. It started off as just a series of battles but Creative Assembly thought the battles were too short to create a substantive game so they created the campaign map which then lead to all the accoutrements that go with it.

Shogun: Total War was released on June 13th, 2000. It’s competition was The Misadventures of Tronne Bonne (PS1), Diablo II (PC), and Daikatana (N64).ExperiencesMy cousin and I would play this game a lot when we were young, stupid, and fascinated by samurai. We also, naturally, thought ninja were the coolest thing evar and therefore employed far more than was useful. It soon became a lesson in frustration as we struggled with the UI, were disappointed in how much our ninja were dying, and utterly unable to find victory in battle or commerce. We kept playing it though because we knew that samurai and ninja were cool and therefore this game had to be cool.

We still had fun but we never really got anywhere.GameplayIf you read my article about Medieval II: Total War then you basically know everything you need to know about this game. Shogun has even fewer tactical options, diplomatic options, or other things to worry about. It’s still split between civil administration and battles but there’s not much more to do than that.

The stars represent the skill of commanders and the red bar indicate the size of the army (not the strength).Your armies don’t actually march across the field they just sort of teleport between friendly provinces with ports or any adjacent provinces. This is how all units travel as represented by pieces on the campaign map.The battle system is very similar to medieval’s except the models look like they were made in 2000 and everything seems less responsive.The GushThe music in this game is pretty solid. It’s sweeping with decent throat singing and fine but simple instrumentation. It’s accentuates but it doesn’t distract. It makes me feel pumped and ready to try to think strategically or think, “If my center could just hold.

If it holds then the day is won,” as I start sweating buckets.The Kensei is a mostly mythic but nevertheless awesome unit. It’s not a squad of men, it’s just one swordsman who has the strength of a squad. It’s incredibly difficult to build up the infrastructure to support one and they’re generally not practical but they’re the best when it comes to holding choke points or other vital areas. Personally, I usually end up giving them silly pet names and keep count of the heads they collect.

Put some Kensei on a bridge like this and they’ll mow down the enemy. But beware of enemy gunfire.The KvetchIt’s incredibly frustrating that you can only engage the enemy Daimyo in diplomacy. If you don’t know where he’s gone then your diplomats will have to scatter to the four winds to find the bastard. If his lands are vast that will make it that much more difficult — and vital — that you find him and if he’s on the move then sometimes it’s just not possible.

I guess that’s realistic but it’s super frustrating that his giant army is able to outrun your single traveling diplomat. Let’s Play FIND THE DAIMYO!Ninja are borderline useless.

It’s either they assassinate their target or they die. There’s no middle ground, no failure followed by escape. Because they die so often they’ll never gain the skill they need to assassinate higher skilled targets and then they will never be able to gain it because all the available targets’ skills are too high. What really irks me is that the reward for building the top ninja training facility reward the player with the Legendary Geisha who is a ninja that cannot be killed for failing. They can only be killed via assassination — but I wouldn’t try, I trained 20 ninja to kill one and they all came at her in the same season and they all failed. It’s just frustrating that the investment takes so long to pay off.

I just want my ninja to be cool, man.Sieges don’t work the way you might expect. When your province is attacked your men can defend the field or flee to the castle. But castles can only house so many soldiers. So the AI will choose what soldiers make it to the safety of the walls and the rest die without a fight. How about this?

I can fight in the field and my survivors can run to the castle after they get their ass kicked and try to hold out or I can keep 120 guys back their for safekeeping and have the remainder try to win the field. Also the castle design is awfully um sparse. I know that’s just a small castle but it’s just some walls.I have no idea how retraining or restocking units works. I’ve got this badass five swordsmen who have been forged in the blood of their enemies and their friends but how can I keep the legacy of their unit going?

What’s even worse is when my army is composed of 20 units which all contain fewer than 20 men because they’re all so thrashed.If a general reaches a certain level of skill he may unlock the ability to employ Katana Samurai but that’s two ‘ifs’ right there. IF he reaches that skill it MIGHT unlock. I don’t know what the exact unlocking mechanism is but there are some games where I’ve gone in-game years without it triggering.The VerdictShogun: Total War is finally available on Steam for $10 and I’m not sure it’s worth it. Shogun 2 is available for $30 and to me it’s just the better deal. There’s more to do in Shogun 2 and it’s just more fun and interesting. I would definetly say that it’s interesting to look at as a piece of history. It’s only really playable before you play Shogun 2.

There’s no going back, Shogun 2 just has so many more quality of life improvements.Next Week: Tales From the Borderlands. A long time ago monsters and humans lived in harmony. As you would expect, the harmony didn’t last.

There was a giant war, lotsa people died, shit got fucked. Some of the monsters were able to survive by fleeing to a series of underground caves. A great barrier was erected between the surface and these caverns. But there is a secret entrance from a chasm in Mount Ebbot. Naturally, you –as an ungendered child– climb the mountain and fall into the underground while you were picking flowers. Now you’ve got to get out or remain trapped inside forever. Fight, act, dodge enemy attacks, make moral decisions, maybe show a little mercy, and have a grand time in this turn based RPG with bullet hell elements.And when I say ungendered, I mean it.

The character could be a girl or a shaggy-haired boy.HistoryUndertale was made by Toby Fox, with help on art and story from Temmie Chang, and a little more help from some other people as well. The earliest game I’ve seen Fox make was for a Starmen.net halloween rom-hack called simply Radiation’s Halloween Hack. In which he turned Earthbound into a more horror based game. A demo for Undertale was ready in May of 2013 and a Kickstarter campaign started in June of the same year.

The Kickstarter asked for $5,000 for additional art –and raised that within the first day– but raised $50,000 by the end of the campaign. Undertale was released on September 15th 2015. It’s competition was Armikrog (PC, Mac, Linux), Grow Home (PS4), and Bloodbowl (PS4, PC, XBox Online).ExperiencesThis game will make you feel things. These things might be called emotions and they might be described as completely overpowering. Unfortunately the game is spoil-tastic so I can’t say anything and I urge anyone who plays it not to look anything up unless they’re absolutely totally stuck. I had to do just that and it really bruised my experience. So just play the game however you want to play it.

There’s no right or wrong way to go through. And if you do get stuck, try listening to the game, it’s rare that the game purposefully deceives the player — and when it does the effect is absolutely deliberate. Is weeping openly through bouts of laughter considered a bad time?GameplayUndertale is an RPG with turn-based combat, lots of puzzles –both simple and difficult– and bullet hell elements. The player has four options in combat, fight, act, item, and mercy.

Fight is exactly what it sounds like. Act allows the player to check enemy stats or interact with the enemy– possibly effecting combat in some way like making the bullets faster or slower. Items are almost always healing items or equipment so remember to stock up before you head out. And Mercy allows the player to spare monsters who no longer wish to fight or flee from battle. Now, here’s the trick, you only get EXP from killing monsters and you get gold from killing them or sparing them. So how do you level up without killing monsters?

If you elect not to kill anything you’ll go through the whole game with a mere 20 hit points — but it’s totally possible to do so. Nothing personal, man. I just need the HP.Besides that the game is basically spent walking around, examining things, and speaking to people. Not that that’s boring.

The game does a great job at making everything entertaining, from examining snow poffs to chatting with pet rocks, not a second will feel wasted.The GushThis game presents choice and the illusion of choice on a Chrono Trigger or Telltale game-esque proportion. You’ll never know which choices mattered and which were just for laughs. Big or small, your choices can have huge consequences. Charm everywhere in this game.Fox wanted to make a game where, “it’s important to make every monster feel like an individual.” As such the characters are all beautiful and full of flavor. From the fondest of friends to the most vile of enemies. I know exactly who they are and why they do what they do.Speaking of great characters, they’re all hilarious and over the top.

The game is filled with humor overall. I spent the game alternating between laughing and crying. It is an emotional roller-coaster. Pain, that too. Everywhere.There are secrets galore both big and small.

Search hard and if it makes sense in your head then Fox probably put something there for you to find.The KvetchAs much as there is to do and as much influence as the player has between doing all the little quests, choosing different options, and figuring out the whole story Undertale eventually ends. Yup, my biggest critique is how sad it makes me feel to let this one go. I mean, it’s not even really a critique. This section is the Kvetch because it’s where I do all my complaining. And that’s my complaintOh yeah, and it’s hard to capture screenshots from the game and post them on your Steam account. I guess that’s something.The VerdictUndertale is $10 US, American, cash dollars on Steam and that’s an absolute bargain. It boasts a 6 hour runtime but with new game + and a steady stream of secrets people are still uncovering a month after release — and that’s a while in internet time– this game has got replay value coming out of its pores.

Even if it’s got to end someday, I urge everyone with the available disposable income to pick up Undertale.Next Week: Shogun: Total War 1. There are two basic classifications in the telling and recording of history. The first says people who put their faith in leaders and those leaders become great people. The other says great people rise to power by the strength of their greatness and inspire the faith of their subjects. Civilization V puts you in control of a nation’s greatest person to lead them through 6050 years of rule. Build cities, manage their development, raise armies, wage war, exploit resources, and unite the world — by whatever means necessary– in this civilization simulator.DevelopmentCivilization V was developed by Firaxis games and distributed by Take-Two Interactive. Using the Gamebryo Engine and building a new graphics engine it took 56 people over three years to make.

The design decision to limit each tile to be able to contain only one unit — forcing them to create a new AI no less– and loss of team members during the multiplayer forced the developers to trim down the systems as they were in Civilization IV. The Civilization I was made all the way back to 1991 and Civ V was released on September 14th, 2010 with it’s final expansion, Brave New World, being released on July 9th, 2013 — that’s more than 20 years of history. It’s competition was Amnesia: The Dark Descent (PC, Mac, and Linux), Space Invaders Infinity Gene (PS3 and XBox 360), and Plants VS.

Zombies (XBox Live Indie Arcade).ExperiencesThis game is one-more-turn syndrome incarnate. These one more turns have turned into hours of additional play. There’s always something going on or some project that needs to be finished, especially after you’ve discovered all the civs. Between politics, wars, wonder projects, and other micro-management I don’t want interrupted I end up carrying through with my designs instead of putting the game down. There’s also something lovely about roleplaying a leader or anti-roleplaying a leader like Attila the Fun or Ghandi the Great and Terrible but more on him later.GameplayHere’s what you need to know about playing Civ V: Settlers build cities. Cities use food from nearby tiles to grow and production from nearby tiles to build things.

Buildings up the stats on your cities and give you specialist slots which spawn Great people over time who do crazy, powerful, and cool stuff. Military units protect your stuff. Workers improve your land stuff. Science gives you new stuff.

Culture improves your stuff in different specified areas. If you build too many cities your people will become unhappy and starting wrecking shit — more cities also increase the science and culture you need before you get the next upgrade. When your citizens aren’t wrecking shit then local barbarians are definitely gonna try. Or you could just build cities everywhere fuck planning.There are five basic ways to win.

Use your science to discover space travel and make a functioning space ship that will make it to a habitable planet. Being voted world leader in the World Congress. Have a bunch of art, wonders, and tourism buildings that make your culture dominant over all others — otherwise known as the accidental win. Destroying all of the other civilizations via capturing their capital. Or waiting until 2050 and hoping you have the highest score. Different civilizations have different abilities so play to their strengths or surprise your enemies with unique strategies.Civ V is capable of internet multiplayer, hotseat multiplayer, and pit boss multiplayer.

Pit boss allows players to sign in and take their turns whenever it’s their turn. The system is incredibly useful for long games where the players don’t have time to sync up their schedules to play — like a play by mail chess game.The GushThe music in this game is marvelous.

Every civilization has a war and a peace track but sometimes during times of particular peace the game will use some neutral music or another civ’s music. It’s all very inspiring and related to the civilization. It’s no Baba Yetu (The award winning theme for Civilization IV ) but it’s trying.The systems in this game are incredibly interesting, more balanced, and overall much improved from its predecessors. It’s not longer conquering everyone or going to space.

There are more ways to win and therefore more things for the average player to worry about. Then again there’s nothing wrong with Conquest victory unless you don’t like the narrator getting snide.Whenever you discover a technology and when you create certain great works you get a little quote narrated by William Morgan Shepherd and his voice is sweet sweet ambrosia for my ears. I’ve got 275 hours on this game and it took 200 hours of his narration before it started to grate.It’s a very minor element but all of the leaders speak their native tongue and I just think that’s a marvelous touch.The KvetchSome Civs are just plain better than others. Russia is incredibly powerful with it’s ability to double strategic resources and get +1 production bonuses to them as well.

Some maps also suit certain civs more than others. If the map is Pangea and you play a civ that has superior naval things then you’re gonna have a bad time.There’s an achievement called, “I can has Nukes,” and it just seems insensitive.The AI cheats.

I’ve seen the AI run a 300 gold per turn deficit and it never needs to decommission its units or have to worry about low happiness or most of the things your empire has to worry about. I wish there was some way that the AI could be balanced without it being able to simply ignore the rules or get free resources.Ghandi just Ghandi. Ghandi’s AI is a weird one insofar that it is literally passive aggressive. Ghandi is the kind of guy who “forgives” you taking over a few of his cities early game and then launches nuclear weapons at you in the late game.

He might seem like he lets things go but he remembers and his retaliation is often without proper scale. Killed some of his guys? He will leave nothing of your Civ but dust. And I mean, you don’t want to wipe him out or be mean to him he’s fucking Ghandi — it’d just be wrong, and I bet that’s what Meier was banking on.gif by QwazwaltThe VerdictI love this game, I’m totally blind to most of its sins.

But one sin I am not blind to is it’s DLC policy and that a 5 year old game is still $49.99 if you want all the DLC. And you do because without it the game doesn’t include a lot of interesting civs like Korea or Denmark, the diplomatic victory, advanced city-state quests, the trade system, and the religion system. It usually goes on sale for as low as 12 dollars and that’s a good deal but I can’t recommend it at it’s normal price.Next Week: UndertaleThis entry was posted in and tagged, on. The Earth has been attacked by a highly advanced alien race known as the Tasen. They’re shielded by nano-molecular fields and armed with special nano-weapons using the smallest of particles to perform actions impossible by current technology. You were caught up in their initial attack and should have died. Thankfully it was bring your family to work day at the government superweapon science lab or wherever your father works and his colleagues took your broken body and put you back together — If it weren’t for holidays like this the Portal series and this game never would exist.

It was a risky procedure turning you, Iji, into a cyborg nano warrior. But when the subject is dying and death is the worst case scenario then the decision is clear, put a pile of science into this young girl and turn her into a nano-machine fueled human weapon. Iji and her nano-gun are the only weapons that can stand against or even adequately damage the Tasen so it’s up to you.

Walk, jump, kick, hack, shoot — or maybe not so much with the shooting because, seriously, Iji is 16 and isn’t mentally trained to deal with the rigors of interstellar war and battle.HistoryIji was developed singularly by Daniel Remar and made in Game Maker. It’s only available on PC but is playable through Windows emulating software. There was a plan for fans to port it to all operating systems but, unfortunately, things fell through. He was inspired by the the animation of game’s like Another World and made a game similar in visual design. The visual similarities are vague but present.Remar started working on the project in 2004 and finally released it on September 1st 2008. It’s competition was Stalker Clear Sky (PC), Kirby Super Star Ultra (Nintendo DS), and Megaman 9 (Wiiware and PSN).ExperiencesThis is the first game I’ve ever played that considered the mental state of a character in a way that’s irreversible and potentially incredibly damaging. Blasting away hordes of anything wouldn’t be good for anyone’s mental health much less someone so young and shaken already.

The three ways to play the game are as an Innocent, killing no one, as a merciful, killing very few, or as a warmonger without regard for the lives of your enemies. Iji’s emotional state will change through dialogue and gameplay. Her first few kills are punctuated with apology and her last are filled with furious shouts and taunts, mocking the dead. Her sanity is really in your hands and it’s a fragile thing that needs to be handled carefully.GameplayIji is a Platformer-sidescroller-shooter with Metroid-vania elements and partitioned levels so there’s no going back if you go to the next sector. Iji begins with a simple shotgun weapon but can find more Tasen and Komato weapons. Certain weapons can only be made by combining others at weapon stations like the spread rocket which is made from a rocket launcher and your shotgun.

The platforming in this game may seem simple but Iji doesn’t have a lot of horizontal mobility, she can jump up super high but not so much left or right. As such, you’re gonna have to get really creative with how to get her from A to B when it comes to secret hunting — and this game has a shit-ton of easter eggs and hidden things — like getting blasted by enemy rockets or firing your own explosives to propel you just a little further.

The game’s also got a functional and useful map screen, unlike some other games.Iji can level up and get points by collecting stray nano which is dropped from defeated enemies and scattered around the map — the enemies don’t have to die at your hands so scrounging is encouraged. Iji’s got seven stats you can level up at certain stations by spending these points. The different stats are Health, which obviously increases her maximum health, Attack, which increases the damage of Iji’s weapons, Assimilate, which allows Iji to carry more ammo, Strength, which allows Iji to kick down stronger doors and larger enemies, Crack, which allows Iji to “crack” — i.e. Hack — doors, enemies, and herself, and Tasen and Komato, which allow’s Iji to carry better and more powerful weapons for each of the alien races. Each of these stats also give Iji a special power when she reaches max rank in each stat.

Powers such as Cybernetic Endurance which gives Iji extra invulnerability time and less weapon recoil which is unlocked by having 10 Strength. To the next section.The GushThere isn’t as much music in this game as I might like but what it’s got is fantastic and employed perfectly. The musical changes are like a guiding hand for the player’s emotions. They’re also usually super punky or quasi-experimental.The choices in this game go above and beyond to make them seem as if they offer real choice and not just the illusion of choice. There are lots of things you can do and some of them have legitimate game changing consequences, not just slightly altered dialogue.Holy secrets, Batman. This game has hidden posters, an alternate costume, special items, lost ribbons, rare weapons, The Scrambler, Sector Z, and a literal game breaking item hidden in nooks everywhere.

Keep your eyes open and try thinking outside the box to reach these things. Must get EVERYTHING!The Scrambler gets its own section because it’s one of the most brilliant things ever put into a videogame. If you can find the mythical Cracker known as Yukabacera and if you can reach him and defeat him in single combat you will get his scrambler. This thing, when enabled, scrambles all the dialogue into an incomprehensible mess becoming more incomprehensible the long the dialogue goes on.

If you don’t see the comedic potential in such a thing then you simply do not have a soul. Just look at the size of this guy.The KvetchIji’s walking speed is abysmal.

Backtracking is a massive pain in the ass exacerbated by how slow she moves. I understand that it can’t be too fast or she’ll just speed past enemies but there could have been some sort of sprint move that makes her take extra damage or something.The VerdictThis game is phenomenal and for the low-low price of totally free there’s no reason not to pick it up.

Go here download it and enjoy.Next Week: Civilization VThis entry was posted in and tagged, on. The year is 1080 AD, the time of knights, crusades, and high chivalry.

Across Europe men are dying in droves for their kings and lords. You play one of these kings and control the nation —, no queens though, no girls allowed (Well, unless you have a pope who’s secretly a woman but I’m getting ahead of myself). As a king you’ve got to perform administrative tasks like commissioning buildings, recruiting troops, and assigning agents like merchants, spies, and diplomats. Oh yeah, and you command those troops and DESTROY EVERYTHING THAT LAYS BEFORE YOU!

BURN ALL THAT BURNS, STEAL ALL THAT SHINES! Or maybe you could do that whole chivalry thing if that’s your bag.HistoryThere’s not much gossip or incident about this game but I can offer some basic information. Medieval II was designed and created by Creative Assembly, who worked on sports games until their breakout title Shogun: Total War, sparking off the Total War series.

It was published by Sega, of all companies, who purchased Creative Assembly in a bid to maintain a presence in the North American and European game markets.Medieval II: Total War was released on November 13th, 2006. It’s competition was Gears of War XBox 360, Final Fantasy XII (PS2), and Lord of the Rings: Battle for Middle Earth II: Rise of the Witch King (PC).ExperiencesMedieval II’s trait system guarantees that you’ll eventually have the most ridiculous king or lord ever in the history of the game. From Faradoc the Fat who died 8 years into his rule after going hopelessly insane. Or a general of mine in the Britannia campaign who’s name escapes me.

A man who faced and killed William Wallace in single combat, who’s health was so immense that he became brutally scarred which further increased his health. The trait system is one of the most fun parts of this game. Priests can secretly be women, and if she reaches the rank of cardinal, and if she’s voted for pope, THEN THE POPE CAN BE SECRETLY A WOMAN! Factions can be held aloft by the extreme Chivalry or Dread of their King and when he dies things might fall to pieces. It’s just awesome.GameplayThe game is basically split between the administration section of the game that takes place in the overworld map and the real-time combat. When your governing you can commission building projects, adjust taxes, have agents like spies and assassins perform actions, and move your armies and navies around. Every county has a city in it which is either a town or a castle the difference being towns make oodles of money and castles (generally) produce superior military units.

Samurai

Behold the starting map position and county names.Your armies march around and generally stomp your enemies. You can support these troops with family members who will command them, their command stat adding to your troops’ attack, defense, and morale. Your lords aren’t just for fighting though.

They can govern your towns increasing their income and decreasing their building and troop costs — unless they have garbage traits. And traits are everything. Your most level-headed general might charge without command if he hates the French and he’s fighting his hated foes.When your armies clash the world map will give way to randomly generated but terrain influenced combat map so try to fight someplace that works to your advantage. Combat in the field is all about shocking your enemies and breaking their morale at which point they’ll run and, unless they have a truly inspiring or terrifying commander, won’t turn back.If your playing a Christian faction then you’re gonna have to deal with the Pope because he hates it when everyone’s fighting and being all non-Christ-like. If you work with the pope then you can call crusades on religious cities and get some free passes to attack other nations. If you don’t listen to him then your faction might get excommunicated and that’ll make your people really upset — It can also make you a target for enemy crusades. Muslim nations don’t have to answer to anyone but can only use their Jihads to re-take cities they’ve lost.

If you’ve got cardinals you can control their votes to elect a new pope and if you’re faction controls the pope then you can do just about whatever you want.There’s also a multiplayer component to the game but you can only fight over the internet. If you want to run a campaign with your friends then you’ll have to do it hot-seat style — and have a gentlemen’s agreement to only autocalculate combat between player controlled factions because the AI isn’t as good as you are.The GushI love a siege. Nothing gets my blood up like defending some walls. None shall pass says I. No matter how grim things get defending troops have a morale bonus and will flee to the center of town instead of abandoning the field.

The larger the city is the more defenses it has and it may even have an inner set of walls. The siegers will be hard pressed to get their siege engines that far into the city. Come and get me.I love seeing what crazy pile of traits I can have on one character. I already mentioned the pope being secretly a woman but there’s nothing like my Danish king who was accompanied by an old war buddy and an classically trained Berserker.Nothing like playing Milan. Milan gets their best military units from towns instead of castles so they have both economic power and military strength.Sometimes things from history will happen in the game. I was playing as Egypt and born to my king was a son with the trait Born to Command and the boy’s name was Saladin.

Naturally I threw him into every battle that I could and I couldn’t help but keep his chivalry high.The KvetchThere’s no real naval combat in this game. All you can do is auto-calculate naval battles so there’s no real skill involved.

I also don’t understand exactly how they work. I don’t know what makes a good navy.

Samurai

In this image is all of the game’s naval combat. You can auto-calculate or run.The fog of war in this game is your worst enemy. If you’re marching your army and it runs into another thing be it another army, a merchant, or a princess — doesn’t matter — they’ll get stopped dead in their tracks. They also lose all of their movement until the next turn. It’s just annoying for normal armies but it can kill a Crusade or a Jihad because if the army stops moving then the soldiers will desert as they doubt your devotion to the cause.

Total War Shogun 2 Rise Of The Samurai Campaign Crackers Movie

I generally cheat to disable the fog of war because I can’t deal with inching along to avoid it.Does anyone know how merchants work? Could you drop a comment? Because I’ve been playing this game for 5 years and I have no fucking clue. I know that if you put them on a resource they’ll earn you extra money and they can try to acquire assets from enemy merchants. But enemy merchants typically have such high skill that mine fail to acquire their assets and are often destroyed in retaliation. It just feels like a waste of 550 florins.All of the non-English voice acting sounds incredibly awful and maybe even a little racist. I keep it on just to laugh and cringe at.The VerdictThis game gives me “one more turn syndrome” so badly.

Shogun 2 Rise Of The Samurai Review

I’ll turn it on play 50 turns real quick but why not 51? Oh, wait, I really want to finish this siege. Ope, a Crusade?

I’ll just finish that up real quick and then I’m done. It continues like this until my weekend gets destroyed. This game is fantastic. It’s 25 dollar Steam price tag is just a testament to how well it’s aged.Next Week: IjiThis entry was posted in and tagged, on.

Originally posted by:The subtly of ROTS was indeed lost on virtually everyone.Fortunately CA provided it's next installment with things that blow'd up real good and everyone just loved it.I started a Kisa Minamoto campaign and immediately went after my cousin Minamotos to nip that civil war in the bud. I now find myself in the rather interesting position of being able to utterly crush the Nitta, their erstwhile allies who are still at war with me, but needing to persuade them to accept a peace treaty in order to not scare the crap out of the other surrounding minor clans whose allegiance I need.

That's a subtlety you don't see in Rome 2, for sure, and not in the core Shogun 2 game.